Web20 uur geleden · I only have a rigidbody on the main car and not in each box collider that I have, such like doors and stuff like that. I also tried inserting a rigidbody on the door, but the door was worse, it was falling and bugging. And for the weight value I meant that the door with box colliders, the car was heavier and without it was lighter. WebUnity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect …
Interfaces in Unity (how and when to use them) - Game Dev …
Web1 mrt. 2016 · I have a scene with a bunch of 2D doors that have 2d Box Colliders (no trigger) on them and that live on a Canvas. I would like to be able to click on them with … Web1 mrt. 2024 · Hello, so im trying to make a car based on Physics, that means that im not using a wheel collider, and the main movement including the suspension is raycasts and im only using a rigidbody on the main structure of the car, not in the wheels. So my cuestion is how to rotate the wheels on their own axis depending of the speed of the car. smith davis insurance logan ia
Unity>How to make a Box Collider( or any other collider) fits the ...
Webvoid Start() { //Fetch the GameObject's Collider (make sure it has a Collider component) m_Collider = GetComponent(); } void Update() { if … Web24 aug. 2016 · If you really need the corners of your box collider, you're going to have to use BoxCollider.offset and BoxCollider.size to calculate the local coordinates of the … Web10 jan. 2024 · As I just made my first world for VRC I hope not. Now I just have to think of what to put in it then make it in blender. As blender to unity with colliders made by using Unity's Probuilder included package to VRC seems to work well to get stuff into a VR space. Though 100 MB seems small for maximum size for the world total size. smith dawson